Edge of the Empire

Grudges Repaid

Session Date: 18Dec2011
Game Dates Covered: 26-28 of the Springend 1-2 of Summerstart

After returning triumphantly from their endeavors at Blackmoor Citadel the party went immediately to Mayor Littlefoot in hopes of finding the home of the kidnapped child that had spent time with them in prison. The Mayor says that he knows every citizen in his town and that he does not recognize the little girl at all.

Ulrik, Rosco, and Orin are wary of the Maritza and question her heavily. They find out that she was part of a family living on the outskirts of town that was kidnapped by hags. The hags put a curse on them, and that is why no one remembers them. She wants the party to go into the swamp she escaped from and gain vengeance for her kin. Still wary the dwarfs ask her to show them her home so they can investigate themselves. Walking into the small hovel the overpowering stench of death assaulted the party’s nose. In a corner a goat had died of thirst, Maritza ran to its side crying while the party searched the rest of the area. Orin confirms that the little girl’s story is consistent with the state of the hut. Only Kardin had any interest in going into the swamp to gain vengeance for the death of the townsfolk. Orin told Maritza that she should grow stronger and avenge her own family. She then launched into a tale of hate so strong that the old dwarf’s heart was warmed at the grudge. He decided to help her as well as train her.

Before leaving the party split up and spoke with the key members of the town in hopes of gaining support in the rebuilding of Kazad Ongvarad as well as getting the town prepared for war. Kir and Frig were receptive. He offered a discount on good purchased for the keep, and she offered to come and work as a cook. The Mayor said that he would help get the word out about the work at the keep, but that his first defense is to speak with Westmarch City, and to do things in the right process. Katherine was not willing to leave her lab until she was guaranteed one built in the keep, but is willing to help the party get defenses in place. Lucas was not in town when Orin went to meet with him. Olaf was unwilling to help the party in anyway, but was going to build weapons for the town.

The travel to the salt marsh was uneventful. Upon arriving the party saw that it was a large wasteland with a few stubborn trees, and uncertain footing. In the distance they could see the grove, that Maritza told them was the hag’s home. Maritza led the way showing her mentor a grasp of trail finding that no doubt helped her escape in the first place. The party faced many dangers along the way to the hags hut: Vegepygmy ambushes, swarms of leeches, hobgoblin highwaymen, and even a hydra.

When at least they reached the grove an effigy of a man made of wood stood guard over the trail. Orin and Rosco decide to Molotov first and ask questions later. As the vial of flaming oil sailed into the swamp; the wicker man came down from his post. After quick brutal fight where the dwarfs worked in tandem fighting up close, while the Halflings and gnome supported with long distance weapons and magic ends with the wicker man in pieces on the floor. They approach the hags’ hut, bones of their victims strewn about. As soon as they enter the yard in hopes of catching the evil witches by surprise an alarm is raised and the hut raises itself on one large chicken leg. The hags magic was no match for the combined efforts of the party each member striking in tandem to kill the creatures that caused so much suffering. Theila the elder sister was bombarded with blows from scythe, shield, kukri, and magic missiles. While Reala the youngest fell prey to a well placed command from Kardin, and fell into a deep sleep; a sleep that was cut short by a woodsman’s axe.

Session end: The group is preparing themselves to travel back to Kazad Ongvarad with whatever workers they were able to drum up.

Xp Totals:
Kardin: 3750
Kathryn: 3500
Nyxel: 3500
Orin: 3525
Rosco: 3500
Ulrik: 3500
Valoria: 3500
The entire party hit level 3.

The Assault

Session date: 11Dec2011
Game Dates covered: 17-25 Third month of spring

The discussion of the cart was put to a quick close by the sudden zombification of, thus far, quiet mage. Karden’s life momentarily flashed before his eyes and he saw what it would have been like had he been a bard instead of a cleric. Two arrows from the distance ended the threat efficiently. An unknown dwarf had saved Kardin and then run off on business of his own. Rosco, Nyxel , and Kardin did not have time to question the dwarf because the goblins had noticed that they were there. Apparently ballistae bolts are how goblins say “we have a god already thank you”.

Nyxel and Kardin leap into action. Rosco runs away. The dwarf and gnome race into the courtyard where they see a gnoll preparing the goblin cavalry to sally forth and kill the intruders. Ignoring the gnoll they make their way towards the war machine that was reloading to fire at Rosco and his u-turning cart. Kardin takes a shield position on the stairs to the tower while Nyxel makes short work of the goblins in the tower. She was unable to kill them before they got a shot off at Rosco. Bolt flying unerringly destroying the faithful cart. Not even being thrown in the air would stop the halfling from getting into the thick of things. He leaps from the cart as it comes apart landing squarely on the horse’s back, where he can continue his charge into the courtyard.

Orin, the unknown dwarf, makes his way around the side in hopes of using the three man assault on goblin sovereignty as a distraction. He climbs the ruined side of the keep where he gets a good view of the battle thus far. Rosco is in the blacksmith searching for an advantage. Kardin is holding the stairs against a charge of goblin cavalry. Nyxel is in a ballistae duel with the goblins in the keep. Garret, the gnoll leader, locks the keep and mounts his Hyenadon preparing to charge at the halfling in the blacksmith shop. Two arrows sing over the courtyard and the Hyenadon is now charging alone its master left in the dust behind him. Its charge takes it directly into a rolling barrel; the poor creature has only a moment to ponder what the black stuff it’s covered in is before it gets lit on fire.

Unbeknownst to the battle outside, the erstwhile prisoners had come up with a plan. Using a hidden vial of gunpowder, provided by Kathryn, Ulrik takes his prison door off the hinges; alerting the kobold jailers. Shitbucket in hand the dwarf prince squares off against the foul beasts that had been holding him the last three weeks. The first kobold that runs in has the time to think his last words “Holy shit” before his neck breaks in explosion of bucket and contents. The remaining five kobolds, thinking the unarmed prince would be an easy target, move to surround him. A quiet chanting isn’t even noticed by the jailers, but the flying rat mauling one of their numbers is harder to ignore. Valoria had joined the battle. Kathryn looks around her cage for something that she can use to strike out against her oppressors, a fork! Her stainless steel vengeance flies through the air, imbedding itself squarely in the wooden part of the jail cell. Ulrik and his rat allies make quick work of the remaining kobolds, one stonefisted punch at a time.

Outside the battle continues to rage. The dire hyena charges into the blacksmith, and clamps down onto Roscos leg with all the unnatural force in its jaws. Orin surveying the battlefield decides to help the little fighter before continuing on his mission to rescue the prince. Two more dwarfen arrows fly, and another vaguely hyena shaped foe dies. Rosco nods thanks to the cloaked dwarf, and drinks one of his healing potions. Nyxel in the tower finishes loading the war machine, and lets fly at her mirror in the tower. With a shot that can only be powered by her hate of the foul grobbi she destroys the opposing ballista, and begins to reload again. On the stairs Kardin continues to hold back the cavalry shield and spear making a wall to allow his tiny friend time to wreak havoc on the enemy. His spear strikes true removing one of the goblins from its mount. The foe falls from the stairs dead when it strikes the floor of the courtyard below.

Orin darts from his cover down into the courtyard racing for the keys to the keep and then up the stairway to the main building. Opening the door he hears the chuckle of goblins up to no good. A quick search of the entryway reveal: a locked portcullis, and murder holes. His way blocked he turns his attention back to the battle in the courtyard. Kardin’s fight begins to wear on him as the goblins attack each other in an attempt to get in at the hated dwarf. Kardin himself slays another of his attackers, but takes several small hits. Calling on Valaya for aid he heals some of his wounds. The goblins charge back into him, only to be cut off as axe shaped arrows appear in their chest. Nyxel directs her fury at the portcullis holding them back; bolt flying true she knocks the gate partially off its hinges. She runs down the stairs seeing the goblin dogs attacking her dwarfen friend she calls to them in their own language. The cowards take her offer, and save their hides by doing so.

Wrapping his wolf cape around his shoulders after unlocking the rest of the jail cells Ulrik prepares himself for battle. Kicking open the door his presented with the odd sight of a dwarf squeezing through a gap in the portcullis axe first. In the common room of the halls the remaining goblin guards had gathered to make their stand. The seven goblins seeing unarmoured, outnumbered dwarfs charged in. They chose poorly, in a flurry of axe blows, scythe cuts, shield bashes, and bullets the seven goblins are made short work of. The two parties stare at each other; quick introductions are made. They begin clearing the area. Empty rooms greet the party behind almost every door, until they find the kitchen. The keep’s chef, a bugbear, is most displeased that the lunch he had prepared was interrupted. His complaints were cut short as more arrows found their target. His assistants ask for mercy, but after his imprisonment Prince Ulrik has none.

The final room on the first floor is opened by La Gata Roja. A thunderous roar is heard as she fires into the guard room of the keep. A goblin falls clutching his chest; clearly his hiding place was not sufficient. The remaining goblins charge out, only to meet their death at the hands of a fully equipped and ready party. A quick scan of the room shows a trap door on the roof. The dwarfs move off to search the basement. They find human ale, such undrinkable fare seems a waste to Kardin. He calls upon his gods to purify the ale, so that the dwarfs may celebrate their escape. Nyxel using the skills of a misspent youth disarms the trap on the door, and pushes through it; only to be met by a ballistae bolt. Rosco catches Nyxel as she falls from the stairs and rushes her to Kardin interrupting the celebration. Using ancient dwarfen healing techniques the priest gets the gnome back in fighting form. The ballistae crew finds out how quickly this party ends a grudge as a shield wielding dwarf flies through the trap door.

The group searches the rest of the keep. In the war room they find a map with what seems to be plans to assault Westmarch, and two hyenas chained to the wall. While the dwarfs are busying themselves with war; Rosco locks himself in the treasure room. Almost immediately he learns what happens when you try and short change a dwarf. Orin with a single swing of his wood cutters axe takes the door off its hinges. Orin, Ulrik, Rosco, Nyxel, and Kardin compromise on how to split the goods. Kathryn copies down the map for future use. Valoria comforts the hyenas, speaking to them in loving tones. Her efforts are rewarded, and the strange beasts decide that she is a good master. After feeding her new pets, the druid searches Garrets bed chamber. A cursory casting of detect magic reveals a pendant in one of the drawers, a holy symbol of an unknown god. In the same drawer as the holy symbol there was a letter in a language she didn’t speak. Luckily Nyxel translates for the party.

You have done well in securing Blackmoor Keep as a forward position for our armies. The tribes are gathering and the shamans portents are starting to form. Soon we will be able to march on the Empire, and they will fear the badlands again.
Fus’ Roda

Session ended with the party splitting loot back at Littlefoot. They get 183g per person. Ulrik pays for messengers to his homeland and to the Grey Mountians holds. He has plans to rebuild Blackmoor.
Xp Base: 800
Orin: 10 bonus
Nyxel: 60 bonus
Valoria: 10 bonus
Rosco: 10 bonus
Kathryn: 0 bonus
Kardin: 10 bonus
Ulrik: 0 bonus

The Beginning

Session Date: 4Dec2011
Game Days encompassed: 10-17 of the 2nd Month of Spring

The Party arrived in the small town of Littlefoot, first impressions of the backwater town were not promising. They had just spent two weeks travelling from the heartland in search of adventure, instead they found a town with just five buildings in the center.

Like all good adventurers they made their way to the Tavern as soon as they could. A humble place mostly empty during the work day, The Sleeping Dragon Tavern nonetheless welcomed the strange party. Frig, the owners daughter, served the party a large helping of food in thanks for the tip from Rosco. After giving the party a once over Kir decided to tell them that the Mayor of the town had been looking for mercenaries to hire to help clear out an old citadel named Blackmoor that the goblins were using as a staging point for their attacks on his town.

Mayor Littlefoot was pleased to see the adventurers offering them 2g per pair of ears brought back and an additional 50g for the return of the head of the leader. He believes some stronger monster has taken up the reins of leadership and that is what is causing the goblins to be so bold in their attacks. He also offered the party an IOU in his name to the shops in town so they could purchase starting equipment. He also loaned the party a small wagon to make the travel to the citadel quicker.

The IOU was used at the general store to purchase some potions of healing. The Party owes Katherine 40g.

Blackmoor Citadel a weeks ride away. The ride was uneventful except for a scouting party of three goblins encountered on the 4th night. The party made quick work of them with Nyxel killing 2 and Rosco killing one. Upon arriving at the Citadel the party quickly dealt with the sentries that had been posted, Nyxel killing one and (Unnamed Dwarf) killing one.

Session ended with the party discussing what to do with the horse and wagon while they went in.

Kill Count:
Nyxel: 3 Goblins
Rosco: 1 Goblin
Dwarf: 1 Goblin

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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