Garren Ironhelm

Description:

Dwarf CR 3
XP 800
Lawful Good Medium Humanoid Traits Dwarf
Fighter level 4 (skill points 8) Fighter
(Armor Master )
Init 1; Senses Darkvision 60; Perception +2
DEFENSE
AC 20.01, Touch 12, flat footed 19.01 (
0.01 Splint mail, 0 Shield, heavy steel)
(
1 Dex, 7.01 armour, +2 shield)
hp 38 (0d8
4d10+12+4);
Fort 7, Ref +2, Will +2
Resistance to poison +2, Resistance to spells +2
OFFENSE
Speed 20
Melee
Single Attack(
1/0) Waraxe, dwarven +9 (1d105 X3)
or Axe, Throwing (thrown) 5 (1d63)
Full Attack
(1/0) Waraxe, dwarven 9 (1d105 X3)
or Axe, Throwing (thrown) 5 (1d63) range 10
Space 5ft.; Reach 5ft.
Special Attacks
Hatred +1 attack Orcs,goblinoids,
Weapon Familiarity Dwarven waraxes and urgroshes
STATISTICS
Str 16, Dex 13, Con 16, Int 11, Wis 13, Chr 6
Base Attack 4 CMB 7; CMD 18
Feats
Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2,
Step Up: Take a 5ft step as an Immediate action when foe steps back,
Weapon Specialization: +2 to damage rolls,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Cleave: Get extra attack if hit monster to adjacent foe, -2 AC until your next turn ,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb -4, Handle Animal -2, Intimidate 4, Know Arch & Eng 0, Know Dungeon 0, Perception 2, Ride 0, Survival 5, Swim -11, Profession Miner 7
Languages Common, Dwarven
ECOLOGY
Environment Temperate mountains
Organization Squad 11-20, Team 2-4, Clan 30-100
Treasure Coins, Goods x 2, Items
SPECIAL ABILITIES
Defensive Training +4 Dodge AC against Giant type
Greed +2 Appraise related to stone or metal work
Slow and Steady Base speed of 20 ft, speed is never modified by armor or encumbrance.
Stability +4 bonus on being bullrushed or tripped
Stonecunning +2 bonus on Perception for unusual stonework
Armour Training Reduced armour check penalty and increases dex bonus by 1
Deflective Shield (Ex) Gains a bonus to his touch AC, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying. Bonus = + 1
MAGIC ITEMS (max value 1650)
Masterwork Splint mail (150gp)
Masterwork Waraxe, dwarven (300gp)

Bio:

Garren Ironhelm wanted glory. In the sheltered Grey Mountains he was never going to find it. Even less in a hold as peaceful as his. As soon as he was done with his apprenticeship he decided to leave home. Rather than go alone he drug his brother along. They make a good living hunting game for food or monsters for bounties. They are both starting to get a little homesick.

Garren Ironhelm

Edge of the Empire IsraelAbel