Edge of the Empire
Dwarf CR 2
Lawful Good Medium Humanoid Traits Dwarf
Fighter level 3 (skill points 6) Light, Archer
Init Scale mail, + Shield, heavy wooden)
Fort 2 X3)
Warhammer 2 X3)
MW Crossbow +5 (1d10 19-20 x2)
Space 5ft.; Reach 5ft.
Hatred +1 attack Orcs,goblinoids,
Weapon Familiarity Dwarven waraxes and urgroshes
Deadshot (Ex) Attacks with a crossbow as a readied action can add 1/2 Dexterity bonus (minimum +1) on his damage roll.
Str 14, Dex 15, Con 15, Int 11, Wis 13, Chr 6
Base Attack 3 CMB 5; CMD 17
Rapid Reload ,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Martial Weap Prof,
Rapid Shot: Gain extra ranged attack all attacks at -2,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus(Ranged): +1 attack rolls
Skills Climb 2, Handle Animal -2, Intimidate 3, Know Arch & Eng 0, Know Dungeon 0, Perception 2, Ride 2, Stealth -2, Survival 1, Swim -8
Languages Common, Dwarven
Defensive Training +4 Dodge AC against Giant type
Greed +2 Appraise related to stone or metal work
Slow and Steady Base speed of 20 ft, speed is never modified by armor or encumbrance.
Stability +4 bonus on being bullrushed or tripped
Stonecunning +2 bonus on Perception for unusual stonework
Bravery Save vs fear + 1
Tower Shield with brace to Function as Pavise.
12 Bolts +1
The Ironhelm brothers moved down from the Grey Mountains as bounty hunters. They make a fair trade selling goblin ears, and what ever pelts they catch in Littlefoot and other surrounding towns. Arren the younger brother would have joined the engineers guild if his brother hadnt dragged him off for adventure.